What gave me the idea to want to make an arcade game was my experiences as a kid growing up around video games. I remember when video games, especially arcades were actually fun. Even during my later childhood in the late 1980's and early 1990's, I had some good experiences with playing arcade games. After the early 1990's were over, there was a change in video games. They became more 3D.
At first I thought this was interesting but after ALL games WERE 3D ALL OF THE TIME and you didn't have a choice anymore, I lost interest in arcades and even console gaming. I first embraced 3D gaming because of my facination with 3D technology. But 3D games are a different type of a game. They are more orientated in exploration because of their 3D nature.
Because graphical ability dominated game design and impacted it's development, gaming lost touch with it's roots in providing entertainment. But now with more than 10 years of this type of dominance in the gaming industry, I think the time has come for sprite games and the older types to return and show the public what it had lost.
I think that the time is right for this, just look at how many of the old games or clones of them come included with cell phones and other devices. These games can survive once again, we just need to let people see how dangerous it is to the gaming industry when there is no choice anymore in good gaming.
OK, enough with some of the politics that I use to describe the situation, now I want to talk about other reasons why I wanted to make a game.
I decided that I wanted to try making my game for an arcade because I thought that would be a good way to earn money and get the game into public. I remember when I was a kid, how fun it was to play arcade games because of their style and the atmospheric experience. In recent years since I have began playing more arcade games mostly on my computer with MAME (Multi Arcade Machine Emulator) software, I can now re-live many of my childhood memories by playing these games.
So many of these games are fun and influential in their style. Many of those games had great artists as well as programmers and designers. I really like much of the art that I seen in those games. I take this personal because I began to really use computers because of doing art with a computer since 1993. So I don't simply play games for entertainment, I play them to also study how they are made.
Many of these games are a testament to great works of art in computing. Today's games are designed using Rapid Application Development tools and the focus is on providing "virtual reality". That is what it was called 15 years ago in the early 1990's when describing the same technology. Now we have it and don't really understand it or care.
But during October of 2006 I was talking to a friend of mine about game development. I talked to him before about this topic. He expressed his concern about developing games is not economical to make money because they take so much time to make and there isn't as much pay-off with game programming. I understood what he was talking about in this. But I informed him of my idea to make a game that will be in an arcade and that we could actually earn money with.
After hearing that, he and I were of the same view that doing an arcade game would be a good idea. Another reason why I wanted to make an arcade game besides for the reason of showing old game style to people, was so I can have a job of collecting quarters from the machine every week or every day as my source of money. I am tired of working for a corrupt job system that demands me to compromise myself for minimal benefit.
I am talking about the way things are in this country and the job market. Things are not as good as they once were. I would also like to put my tallents and skills to work and benefit myself and other people. A game is a great way to show artistic skill. Now I have been playing old arcade games with MAME and I play them to study their design and understand the history behind the development.
It's more cost effective than going to college and I don't have to get indoctrinated into hating myself either.
So I wanted to make an arcade game, but I needed an idea to make a game with. This took me some time to think of because there are many game genres. I kept thinking of ideas because a lot of them have been used already in the past. So I began thinking of things that interest me. Then I got an idea to parrody something and it became easier to think of ideas since I have been studying into the history of governments and their control of society.
Then I remembered how in 2004 people kept telling me that I didn't know how to eat healthy because I didn't get into the Atkins diet. They acted as if I was not taking care of myself because I actually like to eat bread. That Atkins diet bothered me all through 2004 and even into 2005. So I kept thinking of things and ideas began to flow into my mind. It became easy to think of things that I would want in a game.
That was for the story component of the game. The technology and style came from arcade gaming and Super Nintendo games that I really liked. I wanted to make a game to bring this gaming type and sytle of design back to gaming. But without a good story a game wouldn't be anything good anyway. So I began to get pieces of ideas based of history and trends. The challenge was to composite them all together into a basis of a game story plot.
Now I had motivation to make fun of the insane diet fad of Atkins. But I structured it based on real things and events in sociological history. I have to admit that I do watch a lot of South Park and satire does interest me. But I can't do South Park because that belongs to someone else. But I like how South Park portrays things in the show. So I wanted some of those elements in a game. I decided that Dr. Robert Atkins would be the villian.
Synthesizing my own set of fictional stories to make a game from seems difficult to me so I based my idea plot on real things. The "fiction" portion is in how I link the things together. There really was a Dr. Robert Atkins who is responsible for the Atkins diet, there really is a meat industry, there really are cannibals, Jeffery Dahmer was real, Charles Darwin and Eric Pianka really do exist and Eric Pianka really does have malthusian ideologies.
I decided to construct my story from real things and mix them together to see how they could function together as one chain of events. This became much easier to accomplish. I am willing to accept people catagorizing my game story as science fiction but science isn't really the most accurate description. More like historical fiction. I'll let people think of it that way so when they find out that so much of what I say in this is accurate, they will think that I am some type of genious.
After thinking of so many elements of a game in how to make one, I began to learn more about the process. Things like programming, art design, system software and operating system framework, coin and bill validators, display devices, and even embedded computing.
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