Version 9.0c (0.0.1) of FDA was written on Thursday September 22nd of 2011 at a friend's house on his computer to to attempt to make my game using Pygame. The game demo only had a program window, could be closed only by clicking the "X" on the program window, the background of the window was green, and it had a 32X32 pixel image of a bird in the middle of the screen. That was all the work accomplished on September 22nd. Version 9.0c (0.0.2) of DFA was written on Saturday September 24th of 2011 at my apartment and partially at Megan's mom's house to expand on my game idea using Pygame. These changes included increasing the size of all graphic content so it would pixelate. Three trees were added, a road down the length of the program window (vertically), two red cars on the road, and the pond were added. The bird was then freely movable with the mouse cursor and was positioned in the center of the mouse. The final function for that day's work was a frame rate limiter of 20 frames per second, meaning that the Pygame script would now refresh the screen any more than 20 times per second in order to conserve on system processing power. Version 9.0c_week3_September_2011 (0.0.3) of DFA was written on Monday September 26th of 2011 to add the option to exit or end the Pygame script by pressing the "escape" key on the keyboard. The bird is able to squawk with the press of a mouse button. I added an 18-wheel semi to the game as another vehicle. Version 9.0c_final_September_2011 (0.0.4) of DFA was written on thursday September 29th of 2011 with some new additions. Animation was added of vehicles, comments for explaining parts of the game script, added a motorcycle but it isn't used yet, added some grass, added screenshot feature by pressing the spacebar, frame rate (speed) is limited to only 15 frames per second to conserve on CPU usage (system load), and the bird only squawks when the left-click of the mouse is performed. -Kristian Naugle September 29th 2011